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killer_ai.txt
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1999-10-08
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3KB
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101 lines
// @1 = color to do AI for, @2 = color of enemy, @3 = value for @1Action variable
macro killer_ai_enemy 3
{
// these events setup the @1Action variable
// before attacking @2 make sure @2 is in the game and is not an ally
if @1SetAttack@2 testvar IsColorInGame @2 > 0 and IsAlly @1 @2 = 0 then
setvar @1Action 1,
trigger @1Attack@2,
trigger @1StartTimeOut
// these events do the actual attack orders
if @1Attack@2 testvar @1Action = @3 then
order @1sarge1 follow @2sarge1 inmode attack,
order @1 group 1 follow @1sarge1 inmode defend,
order @1 group 2 follow @2sarge1 inmode attack,
order @1 group 3 follow @2sarge1 inmode attack,
order @1 group 4 follow @2sarge1 inmode attack,
order @1 group 5 follow @2sarge1 inmode attack,
}
// @1 = color of army to do AI for, @2-@4 = other colors
macro killer_ai_macro 4
{
// This variable holds the current action for @1
// 0 means no action, 1 means attack @2, 2 means attack @3, 3 means attack @4,
// 4 means follow black flag
variable @1Action 0
if startup1 then
triggerdelay 1000 @1ChooseNewAction,
triggerdelay 2000 @1RegularOrders
if @1ChooseNewAction then
setvar @1Action 0,
trigger @1ChooseAction
// if @1 has no current action then pick a random action
// keep doing this until an action is set
if @1ChooseAction testvar @1Action = 0 and hasitem @1sarge1 blackflag1 = 1 then
trigger @1PickRandomAction,
triggerdelay 1000 @1ChooseAction
if @1ChooseAction testvar @1Action = 0 and hasitem @1sarge1 blackflag1 = 0 then
trigger @1FollowBlackFlag
if @1PickRandomAction then random
trigger @1SetAttack@2,
trigger @1SetAttack@3,
trigger @1SetAttack@4
expand killer_ai_enemy ( @1 @2 1 )
expand killer_ai_enemy ( @1 @3 2 )
expand killer_ai_enemy ( @1 @4 3 )
if @1FollowBlackFlag then
setvar @1Action 4,
trigger @1StartTimeOut,
order @1sarge1 follow blackflag1 inmode attack,
order @1 group 1 follow @1sarge1 inmode defend,
order @1 group 2 follow blackflag1 inmode attack,
order @1 group 3 follow blackflag1 inmode attack,
order @1 group 4 follow blackflag1 inmode attack,
order @1 group 5 follow blackflag1 inmode attack
// these events choose new actions if a sarge is killed
if killed sarge by @1 then
triggerdelay 5000 @1ChooseNewAction
if killed @1sarge1 then
triggerdelay 5000 @1ChooseNewAction
if pickedup blackflag1 by @1sarge1 then
triggerdelay 100 @1ChooseNewAction
// these are the standing order regardless of what mode sarge is in
if @1RegularOrders then
order @1 group 7 goto @1base inmode defend,
triggerdelay 5000 @1RegularOrders
// timeout code - if mode has not changed for a while then change it
variable @1TimeOutVar 0
variable @1LastTimeOutVar 1
if @1StartTimeOut then
addvar @1TimeOutVar 1,
triggerdelay 120000 @1CheckTimeOut
if @1CheckTimeOut testvar @1TimeOutVar = @1LastTimeOutVar then
trigger @1ChooseNewAction
if @1CheckTimeOut testvar @1TimeOutVar <> @1LastTimeOutVar then
addvar @1LastTimeOutVar 1
}